EdTech Industry
"At the peak of Covid, 1.7 billion students across 191 countries were studying online or remotely."
Cyber Legends is at the junction of two of the biggest cultural and technological markets in the world: Education and gaming. Both are multi-billion dollar industries undergoing great evolution and change.
Combining these two markets, Cyber Legends is in the unique position of being a leader in a new industry: Edutainment.
Edutainment is where enjoyment and education meet. It encompasses gaming, the internet, television, radio, music and experience. The world has moved on from the days of Sesame Street.
Edtech Market Breakdown
EdTech encompasses hardware, software, learning theory and research into the most effective means of teaching people new knowledge and skills.
Covid pushed EdTech into the mainstream narrative. According to UNESCO, at the peak of the crisis, 1.7 billion students across 191 countries were studying online or remotely.
In 2021 the EdTech market was valued at $254.80 billion. It is expected to reach $605.40 billion by 2027, growing at a CAGR of 15.52% in the interim.
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